50 (vanilla max vehicle count) * 1.7 (old increase in the 1.28 patch version of this mod) * 1.85 (old mod's highest multiplier at rush hours) = 157.25 (changed to 160 in the file) The max global was determined via the old 70% increase in 1.28 plus the highest multiplier factor. The total vehicle count can no longer be affected by hourly values. The way the game determines road traffic volume has been significantly changed and this mod was remade from scratch as the old edits no longer have any effect. *** The way this mod works has drastically changed since the 1.29 patch. I have listed these here if you don't like this traffic mod and want to try and create your own:įrom inside the def.scs file in the main game directory Some sections of the freeways will also be more populated in some areas of the map, even at midnight and later. Las Vegas' smaller side streets are rather empty for some reason, but its main roads will always be populated. Some roads will always be empty because they are designed like that in the vanilla game - it is not this mod causing that. This mod simply changes the maximum amount, and frequency at which traffic spawns - it does not change where it spawns. It is simply supposed to be more traffic than vanilla, without impacting the gameplay too heavily. Overtaking should still be possible, but traffic numbers aren't being bumped up into the thousands (only 70% more than the vanilla base value). This mod is not meant to be 'realistic' but more sensible. One mod had good traffic amount, but not much variance.Overtaking someone became difficult because oncoming cars were extremely consistent - no gaps. One mod had good speed, but increased traffic flow too much.Traffic then piles up too much because they create a rolling roadblock. One mod had good traffic amount, but made some cars too slow. Some issues that made me create this were: I created this mod because I've tried other popular traffic mods and there was always something that didn't feel right, so I made my own mod. " Why did you create this mod? Aren't there enough traffic mods?" Busiest times are the hours leading up to, and immediately after, 9am and 5pm It also adds a time sensitive variance: Night times are quiet and lonely. It also lowers patience, and increases risk taking of AI drivers, making them merge lanes a little more speedily. This mod increases the amount of traffic encountered on the roads.
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